Time flies! I actually played PataNoir a while ago, so I may have forgotten some details. (I always take notes, though, and I have my transcript, so I'm not just making things up here.)
( PataNoir, by Simon Christiansen, is a noir-themed game with a wordplay game mechanic. )A side note about the games: This year, the comp is allowing authors to update their games throughout the competition. While I understand the rationale behind this decision (allowing authors to fix minor things that make a big difference, rather than stressing for six weeks about how all the reviewers complain about the same thing that could be repaired in five minutes), I'm not playing any updated versions. Partly this is kind of a gut reaction about deadlines: You knew when the game was "due," and you had plenty of time before then to beta test.
More than that, though, is that I feel like trying to keep up with updates puts a burden on the player/judge. I downloaded all the games in one go right after they were released, because I like playing them on my computer rather than online. (For one thing, it lets me save a transcript, which I will email to the author afterward and which I use in writing reviews.) Sometimes I'm playing when I'm not connected to the internet, like on the train, and I literally cannot go check to see if the game has been updated since I downloaded it. Even if I am connected to the internet, it's an extra step, and I'm kind of lazy.
The last point is that it doesn't seem quite fair, since I played some games on October 2 and some I still have yet to play. If "Cold Iron," which I played around October 3, gets updated on October 30, I've already used up my two hours' play time on it and I'm not going to go back to it. But "Calm," which I haven't played yet, has been updated twice. It's only luck of the draw that my random game order put "Cold Iron" and not "Calm" first on my list, but "Cold Iron" could be effectively punished by that.